pub struct GameTable {
pub name: String,
pub columns: Vec<String>,
pub rows: Vec<Vec<String>>,
}Expand description
A parsed GameTable as a raw string grid.
Fields§
§name: String§columns: Vec<String>§rows: Vec<Vec<String>>Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameTable
impl RefUnwindSafe for GameTable
impl Send for GameTable
impl Sync for GameTable
impl Unpin for GameTable
impl UnsafeUnpin for GameTable
impl UnwindSafe for GameTable
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
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§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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