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ChrClassesRow

Struct ChrClassesRow 

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pub struct ChrClassesRow {
Show 43 fields pub Name_lang: Option<String>, pub Filename: Option<String>, pub Name_male_lang: Option<String>, pub Name_female_lang: Option<String>, pub PetNameToken: Option<String>, pub Description_lang: Option<String>, pub RoleInfoString_lang: Option<String>, pub DisabledString_lang: Option<String>, pub Hyphenated_name_male_lang: Option<String>, pub Hyphenated_name_female_lang: Option<String>, pub CreateScreenFileDataID: i32, pub SelectScreenFileDataID: i32, pub IconFileDataID: i32, pub LowResScreenFileDataID: i32, pub Flags: i32, pub StartingLevel: i32, pub SpellTextureBlobFileDataID: i32, pub ArmorTypeMask: i32, pub Field_9_0_1: i32, pub MaleCharacterCreationVisualFallback: i32, pub MaleCharacterCreationIdleVisualFallback: i32, pub FemaleCharacterCreationVisualFallback: i32, pub FemaleCharacterCreationIdleVisualFallback: i32, pub CharacterCreationIdleGroundVisualFallback: i32, pub CharacterCreationGroundVisualFallback: i32, pub AlteredFormCharacterCreationIdleVisualFallback: i32, pub CharacterCreationAnimLoopWaitTimeMsFallback: i32, pub CinematicSequenceID: i32, pub DefaultSpec: i32, pub ID: i32, pub HasStrengthAttackBonus: i32, pub PrimaryStatPriority: i32, pub DisplayPower: i32, pub RangedAttackPowerPerAgility: i32, pub AttackPowerPerAgility: i32, pub AttackPowerPerStrength: i32, pub SpellClassSet: i32, pub ClassColorR: Option<i32>, pub ClassColorG: Option<i32>, pub ClassColorB: Option<i32>, pub RolesMask: i32, pub DamageBonusStat: i32, pub HasRelicSlot: i32,
}
Expand description

DBC row from ChrClasses.db2: class identity, pet info, and stat priorities.

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§Name_lang: Option<String>§Filename: Option<String>§Name_male_lang: Option<String>§Name_female_lang: Option<String>§PetNameToken: Option<String>§Description_lang: Option<String>§RoleInfoString_lang: Option<String>§DisabledString_lang: Option<String>§Hyphenated_name_male_lang: Option<String>§Hyphenated_name_female_lang: Option<String>§CreateScreenFileDataID: i32§SelectScreenFileDataID: i32§IconFileDataID: i32§LowResScreenFileDataID: i32§Flags: i32§StartingLevel: i32§SpellTextureBlobFileDataID: i32§ArmorTypeMask: i32§Field_9_0_1: i32§MaleCharacterCreationVisualFallback: i32§MaleCharacterCreationIdleVisualFallback: i32§FemaleCharacterCreationVisualFallback: i32§FemaleCharacterCreationIdleVisualFallback: i32§CharacterCreationIdleGroundVisualFallback: i32§CharacterCreationGroundVisualFallback: i32§AlteredFormCharacterCreationIdleVisualFallback: i32§CharacterCreationAnimLoopWaitTimeMsFallback: i32§CinematicSequenceID: i32§DefaultSpec: i32§ID: i32§HasStrengthAttackBonus: i32§PrimaryStatPriority: i32§DisplayPower: i32§RangedAttackPowerPerAgility: i32§AttackPowerPerAgility: i32§AttackPowerPerStrength: i32§SpellClassSet: i32§ClassColorR: Option<i32>§ClassColorG: Option<i32>§ClassColorB: Option<i32>§RolesMask: i32§DamageBonusStat: i32§HasRelicSlot: i32

Trait Implementations§

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impl Clone for ChrClassesRow

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fn clone(&self) -> ChrClassesRow

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ChrClassesRow

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ChrClassesRow

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl HasId for ChrClassesRow

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fn id(&self) -> i32

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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