pub(crate) fn resolve_item_level(
bonuses: &[&ItemBonusFlat],
base: i32,
item_bonus_ids: &[i32],
data: &ItemScalingData,
drop_level: Option<i32>,
) -> ItemLevelResolutionpub(crate) fn resolve_item_level(
bonuses: &[&ItemBonusFlat],
base: i32,
item_bonus_ids: &[i32],
data: &ItemScalingData,
drop_level: Option<i32>,
) -> ItemLevelResolution