pub fn transform_all_item_damage_scaling(
dbc: &DbcData,
) -> Vec<ItemDamageScalingFlat>Expand description
Merge the OneHand/TwoHand/Ammo/caster damage tables, offsetting IDs by 100k per weapon type to avoid collisions.
pub fn transform_all_item_damage_scaling(
dbc: &DbcData,
) -> Vec<ItemDamageScalingFlat>Merge the OneHand/TwoHand/Ammo/caster damage tables, offsetting IDs by 100k per weapon type to avoid collisions.