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FactorialRuntime

Struct FactorialRuntime 

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pub struct FactorialRuntime {
    stage: Stage,
    slots: Vec<FactorialSlot>,
    config: FactorialConfig,
    screening: ScreeningConfig,
    queue: VecDeque<RuntimeWorkItem>,
    stage_total: u32,
    stage_completed: u32,
    baseline_num_x10: u64,
    baseline_iters: u64,
    main_samples: Vec<MainSample>,
    interaction_samples: Vec<InteractionSample>,
}

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§stage: Stage§slots: Vec<FactorialSlot>§config: FactorialConfig§screening: ScreeningConfig§queue: VecDeque<RuntimeWorkItem>§stage_total: u32§stage_completed: u32§baseline_num_x10: u64§baseline_iters: u64§main_samples: Vec<MainSample>§interaction_samples: Vec<InteractionSample>

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impl FactorialRuntime

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pub fn new( slots: Vec<FactorialSlot>, config: FactorialConfig, screening: ScreeningConfig, ) -> Self

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pub fn total_permutations(&self) -> u64

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pub fn is_screening_ready(&self) -> bool

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pub fn next_iterations(&self) -> u32

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pub fn next_work( &mut self, max_items: usize, next_item_id: &mut u64, ) -> Vec<RuntimeWorkItem>

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pub fn ingest(&mut self, results: &[RuntimeWorkResult])

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pub fn take_survivors(&self) -> RoaringBitmap

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fn route(&mut self, r: &RuntimeWorkResult)

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fn advance_stage(&mut self)

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fn queue_main_effects(&mut self)

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fn queue_interactions(&mut self)

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fn materialize_main_effects( &self, baseline_mean: i32, ) -> Vec<MainEffectEstimate>

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fn materialize_interactions(&self) -> Vec<InteractionEstimate>

Trait Implementations§

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impl Debug for FactorialRuntime

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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