struct GameDataTableValueParser {
possible_values: PossibleValuesParser,
}Fields§
§possible_values: PossibleValuesParserImplementations§
Trait Implementations§
Source§impl Clone for GameDataTableValueParser
impl Clone for GameDataTableValueParser
Source§fn clone(&self) -> GameDataTableValueParser
fn clone(&self) -> GameDataTableValueParser
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl TypedValueParser for GameDataTableValueParser
impl TypedValueParser for GameDataTableValueParser
Source§type Value = GameDataTable
type Value = GameDataTable
Argument’s value type
Source§fn parse_ref(
&self,
cmd: &Command,
arg: Option<&Arg>,
value: &OsStr,
) -> Result<Self::Value, Error>
fn parse_ref( &self, cmd: &Command, arg: Option<&Arg>, value: &OsStr, ) -> Result<Self::Value, Error>
Parse the argument value Read more
Source§fn possible_values(
&self,
) -> Option<Box<dyn Iterator<Item = PossibleValue> + '_>>
fn possible_values( &self, ) -> Option<Box<dyn Iterator<Item = PossibleValue> + '_>>
Reflect on enumerated value properties Read more
§fn parse_ref_(
&self,
cmd: &Command,
arg: Option<&Arg>,
value: &OsStr,
_source: ValueSource,
) -> Result<Self::Value, Error>
fn parse_ref_( &self, cmd: &Command, arg: Option<&Arg>, value: &OsStr, _source: ValueSource, ) -> Result<Self::Value, Error>
Parse the argument value Read more
§fn parse(
&self,
cmd: &Command,
arg: Option<&Arg>,
value: OsString,
) -> Result<Self::Value, Error>
fn parse( &self, cmd: &Command, arg: Option<&Arg>, value: OsString, ) -> Result<Self::Value, Error>
Parse the argument value Read more
§fn parse_(
&self,
cmd: &Command,
arg: Option<&Arg>,
value: OsString,
_source: ValueSource,
) -> Result<Self::Value, Error>
fn parse_( &self, cmd: &Command, arg: Option<&Arg>, value: OsString, _source: ValueSource, ) -> Result<Self::Value, Error>
Parse the argument value Read more
Auto Trait Implementations§
impl Freeze for GameDataTableValueParser
impl RefUnwindSafe for GameDataTableValueParser
impl Send for GameDataTableValueParser
impl Sync for GameDataTableValueParser
impl Unpin for GameDataTableValueParser
impl UnsafeUnpin for GameDataTableValueParser
impl UnwindSafe for GameDataTableValueParser
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<I> IntoResettable<ValueParser> for Iwhere
I: Into<ValueParser>,
impl<I> IntoResettable<ValueParser> for Iwhere
I: Into<ValueParser>,
§fn into_resettable(self) -> Resettable<ValueParser>
fn into_resettable(self) -> Resettable<ValueParser>
Convert to the intended resettable type