struct TableSyncDescriptor {
table: GameDataTable,
database_name: &'static str,
transform: fn(&DbcData) -> TransformedRows,
insert: fn(PgPool, Box<dyn Any + Send>, String) -> Pin<Box<dyn Future<Output = Result<()>> + Send>>,
to_ndjson: fn(&(dyn Any + Send)) -> Result<Vec<u8>>,
}Fields§
§table: GameDataTable§database_name: &'static str§transform: fn(&DbcData) -> TransformedRows§insert: fn(PgPool, Box<dyn Any + Send>, String) -> Pin<Box<dyn Future<Output = Result<()>> + Send>>§to_ndjson: fn(&(dyn Any + Send)) -> Result<Vec<u8>>Trait Implementations§
impl Collect for TableSyncDescriptor
Auto Trait Implementations§
impl Freeze for TableSyncDescriptor
impl RefUnwindSafe for TableSyncDescriptor
impl Send for TableSyncDescriptor
impl Sync for TableSyncDescriptor
impl Unpin for TableSyncDescriptor
impl UnsafeUnpin for TableSyncDescriptor
impl UnwindSafe for TableSyncDescriptor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more