pub(super) async fn resolve_auras(
builder: &mut ResolvedGameDataBuilder,
resolver: &DynDataResolver<'_>,
aura_ids: &FastSet<u32>,
passives: &[RankedPassive],
) -> Result<(), EngineError>pub(super) async fn resolve_auras(
builder: &mut ResolvedGameDataBuilder,
resolver: &DynDataResolver<'_>,
aura_ids: &FastSet<u32>,
passives: &[RankedPassive],
) -> Result<(), EngineError>