pub(super) fn apply_expected_stats(
builder: &mut ResolvedGameDataBuilder,
creature_armor: f64,
armor_constant: f64,
passives: &[RankedPassive],
)pub(super) fn apply_expected_stats(
builder: &mut ResolvedGameDataBuilder,
creature_armor: f64,
armor_constant: f64,
passives: &[RankedPassive],
)