pub(super) async fn resolve_expected_stats(
builder: &mut ResolvedGameDataBuilder,
resolver: &DynDataResolver<'_>,
character: &CharacterContext,
passives: &[RankedPassive],
) -> Result<(), EngineError>pub(super) async fn resolve_expected_stats(
builder: &mut ResolvedGameDataBuilder,
resolver: &DynDataResolver<'_>,
character: &CharacterContext,
passives: &[RankedPassive],
) -> Result<(), EngineError>