pub async fn resolve_game_data(
resolver: &DynDataResolver<'_>,
inputs: GameDataInputs<'_>,
) -> Result<ResolvedGameData, ApplicationError>Expand description
Resolve game data for all spells and auras used by a spec.
pub async fn resolve_game_data(
resolver: &DynDataResolver<'_>,
inputs: GameDataInputs<'_>,
) -> Result<ResolvedGameData, ApplicationError>Resolve game data for all spells and auras used by a spec.