async fn resolve_game_data_inner(
resolver: &DynDataResolver<'_>,
inputs: GameDataInputs<'_>,
expected_stats: ExpectedStatsInput,
) -> Result<ResolvedGameData, EngineError>async fn resolve_game_data_inner(
resolver: &DynDataResolver<'_>,
inputs: GameDataInputs<'_>,
expected_stats: ExpectedStatsInput,
) -> Result<ResolvedGameData, EngineError>