pub(crate) async fn resolve_game_data_with_expected_stats(
resolver: &DynDataResolver<'_>,
inputs: GameDataInputs<'_>,
resolved: PreResolvedEnemyStats,
) -> Result<ResolvedGameData, EngineError>pub(crate) async fn resolve_game_data_with_expected_stats(
resolver: &DynDataResolver<'_>,
inputs: GameDataInputs<'_>,
resolved: PreResolvedEnemyStats,
) -> Result<ResolvedGameData, EngineError>