pub(super) async fn resolve_passives(
builder: &mut ResolvedGameDataBuilder,
resolver: &DynDataResolver<'_>,
inputs: PassiveInputs<'_>,
power_modifiers: &PowerModifiers,
) -> Result<PassiveData, EngineError>pub(super) async fn resolve_passives(
builder: &mut ResolvedGameDataBuilder,
resolver: &DynDataResolver<'_>,
inputs: PassiveInputs<'_>,
power_modifiers: &PowerModifiers,
) -> Result<PassiveData, EngineError>