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resolve_baseline_passives

Function resolve_baseline_passives 

Source
pub(super) async fn resolve_baseline_passives(
    builder: &mut ResolvedGameDataBuilder,
    descriptor: &SpecDescriptor,
    resolver: &DynDataResolver<'_>,
    power_modifiers: &PowerModifiers,
    specialization_order: i32,
    passive_data: &mut PassiveData,
) -> Result<Vec<u32>, EngineError>