pub(super) async fn resolve_spell_overrides(
builder: &mut ResolvedGameDataBuilder,
descriptor: &SpecDescriptor,
resolver: &DynDataResolver<'_>,
) -> Result<Vec<(SpellId, SpellId)>, EngineError>pub(super) async fn resolve_spell_overrides(
builder: &mut ResolvedGameDataBuilder,
descriptor: &SpecDescriptor,
resolver: &DynDataResolver<'_>,
) -> Result<Vec<(SpellId, SpellId)>, EngineError>