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resolve_talent_passives

Function resolve_talent_passives 

Source
pub(super) async fn resolve_talent_passives(
    builder: &mut ResolvedGameDataBuilder,
    resolver: &DynDataResolver<'_>,
    talents: &[TalentSelection],
    power_modifiers: &PowerModifiers,
    specialization_order: i32,
    passive_data: &mut PassiveData,
) -> Result<(), EngineError>