pub(super) fn apply_passive_globals(
builder: &mut ResolvedGameDataBuilder,
passives: &[RankedPassive],
resolvable_spec_spells: &[u32],
)pub(super) fn apply_passive_globals(
builder: &mut ResolvedGameDataBuilder,
passives: &[RankedPassive],
resolvable_spec_spells: &[u32],
)