pub(super) fn apply_resource_passives(
builder: &mut ResolvedGameDataBuilder,
power_modifiers: &PowerModifiers,
spell: &SpellDataFlat,
ranks: u8,
specialization_order: Option<i32>,
)pub(super) fn apply_resource_passives(
builder: &mut ResolvedGameDataBuilder,
power_modifiers: &PowerModifiers,
spell: &SpellDataFlat,
ranks: u8,
specialization_order: Option<i32>,
)