pub struct GameDataInputs<'a> {
pub descriptor: &'a SpecDescriptor,
pub extra_spell_ids: &'a [u32],
pub talents: &'a [TalentSelection],
pub set_bonus_auras: &'a [u32],
pub character: CharacterContext,
}Fields§
§descriptor: &'a SpecDescriptor§extra_spell_ids: &'a [u32]§talents: &'a [TalentSelection]§set_bonus_auras: &'a [u32]§character: CharacterContextTrait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for GameDataInputs<'a>
impl<'a> RefUnwindSafe for GameDataInputs<'a>
impl<'a> Send for GameDataInputs<'a>
impl<'a> Sync for GameDataInputs<'a>
impl<'a> Unpin for GameDataInputs<'a>
impl<'a> UnsafeUnpin for GameDataInputs<'a>
impl<'a> UnwindSafe for GameDataInputs<'a>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more