pub(crate) struct DraftDefinitions {Show 32 fields
pub(crate) enemies: Vec<EnemyActorDefinition>,
pub(crate) spells: Vec<SpellData>,
pub(crate) empower_cast_times_ms: Vec<u32>,
pub(crate) spell_effects: Vec<SpellEffectData>,
pub(crate) auras: Vec<AuraData>,
pub(crate) aura_bindings: Vec<(AuraBinding, u32)>,
pub(crate) spell_bindings: Vec<(SpellBinding, u32)>,
pub(crate) auto_attacks: Vec<AutoAttackData>,
pub(crate) cast_hooks: Vec<Option<CastHookFn>>,
pub(crate) empower_release_hooks: Vec<Option<fn(_: &HookCtx<'_>, rank: u8) -> EmpowerReleaseAdjustment>>,
pub(crate) tick_hooks: Vec<Option<CastHookFn>>,
pub(crate) player_cast_hooks: Vec<CastHookFn>,
pub(crate) resource_threshold_triggers: Vec<ResourceThresholdTrigger>,
pub(crate) impact_procs: Vec<ImpactProc>,
pub(crate) landed_impact_procs: Vec<LandedImpactProc>,
pub(crate) accumulating_impact_procs: Vec<AccumulatingImpactProc>,
pub(crate) impact_effect_procs: Vec<ImpactEffectProc>,
pub(crate) driver_spell_modifiers: Vec<DriverSpellModifier>,
pub(crate) passive_driver_effects: Vec<PassiveDriverEffect>,
pub(crate) periodic_drivers: Vec<PeriodicDriver>,
pub(crate) talent_ranks: IntMap<u32, u8>,
pub(crate) resource_gain_procs: Vec<ResourceGainProc>,
pub(crate) item_use_spells: Vec<(GearSlot, u32)>,
pub(crate) rppm_trackers: Vec<RppmTracker>,
pub(crate) rppm_bindings: Vec<(RppmBinding, LocalRppmIdx)>,
pub(crate) system_rppm_bindings: Vec<(SystemRppmBinding, ResolvedSystemRppmBinding)>,
pub(crate) threshold_trackers: Vec<ThresholdTracker>,
pub(crate) weapon_enchant_bindings: Vec<WeaponEnchantBinding>,
pub(crate) weapon_imbue_bindings: Vec<WeaponImbueBinding>,
pub(crate) precombat_auras: Vec<LocalAuraIdx>,
pub(crate) talent_aura_stacks: Vec<(LocalAuraIdx, u8)>,
pub(crate) stealth_aura_id: Option<u32>,
}Fields§
§enemies: Vec<EnemyActorDefinition>§spells: Vec<SpellData>§empower_cast_times_ms: Vec<u32>§spell_effects: Vec<SpellEffectData>§auras: Vec<AuraData>§aura_bindings: Vec<(AuraBinding, u32)>§spell_bindings: Vec<(SpellBinding, u32)>§auto_attacks: Vec<AutoAttackData>§cast_hooks: Vec<Option<CastHookFn>>§empower_release_hooks: Vec<Option<fn(_: &HookCtx<'_>, rank: u8) -> EmpowerReleaseAdjustment>>§tick_hooks: Vec<Option<CastHookFn>>§player_cast_hooks: Vec<CastHookFn>§resource_threshold_triggers: Vec<ResourceThresholdTrigger>§impact_procs: Vec<ImpactProc>§landed_impact_procs: Vec<LandedImpactProc>§accumulating_impact_procs: Vec<AccumulatingImpactProc>§impact_effect_procs: Vec<ImpactEffectProc>§driver_spell_modifiers: Vec<DriverSpellModifier>§passive_driver_effects: Vec<PassiveDriverEffect>§periodic_drivers: Vec<PeriodicDriver>§talent_ranks: IntMap<u32, u8>§resource_gain_procs: Vec<ResourceGainProc>§item_use_spells: Vec<(GearSlot, u32)>§rppm_trackers: Vec<RppmTracker>§rppm_bindings: Vec<(RppmBinding, LocalRppmIdx)>§system_rppm_bindings: Vec<(SystemRppmBinding, ResolvedSystemRppmBinding)>§threshold_trackers: Vec<ThresholdTracker>§weapon_enchant_bindings: Vec<WeaponEnchantBinding>§weapon_imbue_bindings: Vec<WeaponImbueBinding>§precombat_auras: Vec<LocalAuraIdx>§talent_aura_stacks: Vec<(LocalAuraIdx, u8)>§stealth_aura_id: Option<u32>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for DraftDefinitions
impl RefUnwindSafe for DraftDefinitions
impl Send for DraftDefinitions
impl Sync for DraftDefinitions
impl Unpin for DraftDefinitions
impl UnsafeUnpin for DraftDefinitions
impl UnwindSafe for DraftDefinitions
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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