pub(crate) struct RuntimeHealth {
pub(crate) player_health: HealthPool,
pub(crate) pet_health: Vec<Option<HealthPool>>,
pub(crate) immunity_windows: Vec<IncomingImmunityWindow>,
pub(crate) active_absorbs: Vec<ActiveAbsorb>,
pub(crate) next_absorb_application_order: u64,
pub(crate) enemy_swing_deadlines: Vec<Option<SimTime>>,
pub(crate) enemy_invulnerable_until: Vec<SimTime>,
}Fields§
§player_health: HealthPool§pet_health: Vec<Option<HealthPool>>§immunity_windows: Vec<IncomingImmunityWindow>§active_absorbs: Vec<ActiveAbsorb>§next_absorb_application_order: u64§enemy_swing_deadlines: Vec<Option<SimTime>>§enemy_invulnerable_until: Vec<SimTime>Trait Implementations§
Auto Trait Implementations§
impl Freeze for RuntimeHealth
impl RefUnwindSafe for RuntimeHealth
impl Send for RuntimeHealth
impl Sync for RuntimeHealth
impl Unpin for RuntimeHealth
impl UnsafeUnpin for RuntimeHealth
impl UnwindSafe for RuntimeHealth
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more