pub(crate) struct RuntimePools {
pub(crate) residual_damage_pools: DamagePool<AuraKey>,
pub(crate) accumulated_damage_pools: DamagePool<AuraKey>,
pub(crate) rolling_tick_mult: RollingTickPool<AuraKey>,
pub(crate) async_stack_expiries: ExpiryPool<AuraKey>,
pub(crate) overkill_absorb_ready_at: CooldownPool<AuraKey>,
pub(crate) cooldown_ready_at: CooldownPool<LocalSpellIdx>,
pub(crate) start_recovery_ready_at: CooldownPool<CooldownCategoryId>,
pub(crate) cooldown_category_ready_at: CooldownPool<CooldownCategoryId>,
pub(crate) charge_category_ready_at: CooldownPool<CooldownCategoryId>,
pub(crate) spell_gates: SpellGatePool<LocalSpellIdx>,
}Fields§
§residual_damage_pools: DamagePool<AuraKey>§accumulated_damage_pools: DamagePool<AuraKey>§rolling_tick_mult: RollingTickPool<AuraKey>§async_stack_expiries: ExpiryPool<AuraKey>§overkill_absorb_ready_at: CooldownPool<AuraKey>§cooldown_ready_at: CooldownPool<LocalSpellIdx>§start_recovery_ready_at: CooldownPool<CooldownCategoryId>§cooldown_category_ready_at: CooldownPool<CooldownCategoryId>§charge_category_ready_at: CooldownPool<CooldownCategoryId>§spell_gates: SpellGatePool<LocalSpellIdx>Trait Implementations§
Auto Trait Implementations§
impl Freeze for RuntimePools
impl RefUnwindSafe for RuntimePools
impl Send for RuntimePools
impl Sync for RuntimePools
impl Unpin for RuntimePools
impl UnsafeUnpin for RuntimePools
impl UnwindSafe for RuntimePools
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impl<T> Instrument for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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