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EncounterRuntime

Struct EncounterRuntime 

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pub(crate) struct EncounterRuntime {
Show 13 fields active_pull: PullId, pull_epoch: u32, lifecycle_epoch: u64, pull_started_at: SimTime, waves_active: Vec<bool>, groups_complete: Vec<bool>, groups_queued: Vec<bool>, pulls_complete: Vec<bool>, pull_completion_queued: bool, enemy_completion: Vec<EnemyCompletion>, terminated_at: Option<SimTime>, started: bool, pending_target_precombat: Option<PullLifecycleGeneration>,
}

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§active_pull: PullId§pull_epoch: u32§lifecycle_epoch: u64§pull_started_at: SimTime§waves_active: Vec<bool>§groups_complete: Vec<bool>§groups_queued: Vec<bool>§pulls_complete: Vec<bool>§pull_completion_queued: bool§enemy_completion: Vec<EnemyCompletion>§terminated_at: Option<SimTime>§started: bool§pending_target_precombat: Option<PullLifecycleGeneration>

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impl EncounterRuntime

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pub(crate) fn new(definition: &EncounterDefinition) -> Self

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pub(crate) fn reset(&mut self, definition: &EncounterDefinition)

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pub(crate) const fn active_pull(&self) -> PullId

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pub(crate) const fn pull_epoch(&self) -> u32

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pub(crate) const fn generation(&self) -> PullLifecycleGeneration

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pub(crate) const fn pull_started_at(&self) -> SimTime

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pub(crate) fn is_current(&self, pull: PullId, epoch: u32) -> bool

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pub(crate) fn is_current_generation( &self, generation: PullLifecycleGeneration, ) -> bool

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pub(crate) fn start_once(&mut self) -> bool

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pub(crate) fn wave_is_active(&self, wave: WaveId) -> bool

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pub(crate) fn activate_wave(&mut self, wave: WaveId) -> bool

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pub(crate) fn group_is_complete(&self, group: GroupId) -> bool

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pub(crate) fn queue_group_completion(&mut self, group: GroupId) -> bool

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pub(crate) fn complete_group(&mut self, group: GroupId) -> bool

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pub(crate) fn queue_pull_completion(&mut self) -> bool

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pub(crate) fn complete_pull(&mut self, pull: PullId) -> bool

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pub(crate) fn begin_next_pull(&mut self, pull: PullId, at: SimTime)

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pub(crate) fn queue_target_precombat(&mut self)

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pub(crate) fn take_current_target_precombat(&mut self) -> bool

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pub(crate) fn record_enemy_completion( &mut self, enemy: EnemyIdx, completion: EnemyCompletion, ) -> bool

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pub(crate) fn enemy_completion( &self, enemy: EnemyIdx, ) -> Option<EnemyCompletion>

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pub(crate) fn terminate(&mut self, at: SimTime)

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pub(crate) const fn terminated_at(&self) -> Option<SimTime>

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fn mark_initial_waves(&mut self, definition: &EncounterDefinition)

Trait Implementations§

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impl Debug for EncounterRuntime

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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