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RotationPlanInputs

Struct RotationPlanInputs 

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pub(crate) struct RotationPlanInputs<'a> {
    pub(crate) spells: &'a [SpellData],
    pub(crate) spell_by_id: &'a IntMap<u32, LocalSpellIdx>,
    pub(crate) auras: &'a [AuraData],
    pub(crate) aura_by_id: &'a IntMap<u32, LocalAuraIdx>,
    pub(crate) bindings: &'a BufferBindings,
    pub(crate) passive_driver_effects: &'a [PassiveDriverEffect],
    pub(crate) primary_resource_type: Option<ResourceType>,
    pub(crate) secondary_resource_type: Option<ResourceType>,
    pub(crate) enemy_count: usize,
    pub(crate) item_use_spells: &'a [(GearSlot, u32)],
}

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§spells: &'a [SpellData]§spell_by_id: &'a IntMap<u32, LocalSpellIdx>§auras: &'a [AuraData]§aura_by_id: &'a IntMap<u32, LocalAuraIdx>§bindings: &'a BufferBindings§passive_driver_effects: &'a [PassiveDriverEffect]§primary_resource_type: Option<ResourceType>§secondary_resource_type: Option<ResourceType>§enemy_count: usize§item_use_spells: &'a [(GearSlot, u32)]

Trait Implementations§

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impl<'a> Clone for RotationPlanInputs<'a>

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fn clone(&self) -> RotationPlanInputs<'a>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for RotationPlanInputs<'a>

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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