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apply_auto_attack_action_lifecycle

Function apply_auto_attack_action_lifecycle 

Source
pub(crate) fn apply_auto_attack_action_lifecycle(
    state: &mut CombatState,
    buf: &mut DenseBuffer,
    spell_id: u32,
    source: ActorId,
    target: EnemyIdx,
    now: SimTime,
)
Expand description

Apply DBC action attributes that start or cancel the player’s shared swing scheduler.