fn reschedule_swing(
program: &CombatProgram,
state: &mut CombatInstance,
index: usize,
swing_ms: u32,
source: ActorId,
now: SimTime,
)fn reschedule_swing(
program: &CombatProgram,
state: &mut CombatInstance,
index: usize,
swing_ms: u32,
source: ActorId,
now: SimTime,
)