fn reschedule_swing(
state: &CombatState,
buf: &mut DenseBuffer,
key: &str,
swing_ms: u32,
source: ActorId,
now: SimTime,
)fn reschedule_swing(
state: &CombatState,
buf: &mut DenseBuffer,
key: &str,
swing_ms: u32,
source: ActorId,
now: SimTime,
)