fn for_each_active_aura_effect_plan(
view: ActorView<'_>,
left: &ActiveAuraEffectPlan,
right: &ActiveAuraEffectPlan,
visit: &mut impl FnMut(f64, &BuffEffect, &FinalizedBuffDamageBinding),
)fn for_each_active_aura_effect_plan(
view: ActorView<'_>,
left: &ActiveAuraEffectPlan,
right: &ActiveAuraEffectPlan,
visit: &mut impl FnMut(f64, &BuffEffect, &FinalizedBuffDamageBinding),
)