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Module planned

Module planned 

Source

Functionsยง

dbc_effect_points ๐Ÿ”’
for_each_active_aura_effect_plan ๐Ÿ”’
for_each_active_bound_action_effect ๐Ÿ”’
for_each_active_bound_action_effect_union ๐Ÿ”’
for_each_active_cost_modifier_for_action ๐Ÿ”’
for_each_active_damage_modifier_for_actions ๐Ÿ”’
for_each_active_scoped_spell_modifier_for_action ๐Ÿ”’
for_each_active_spell_modifier_for_action ๐Ÿ”’
for_each_planned_actor_aura_effect ๐Ÿ”’
for_each_planned_actor_aura_effect_binding ๐Ÿ”’
Visit finalized aura effects while retaining their exact fixed-slot coordinate.
for_each_planned_actor_aura_effect_inner ๐Ÿ”’
for_each_planned_actor_aura_effect_single_family ๐Ÿ”’
for_each_planned_actor_effect ๐Ÿ”’
Visit only finalized aura/effect entries carrying the requested runtime family.
for_each_planned_actor_effect_damage_binding ๐Ÿ”’
Visit effects together with the dense damage coordinates frozen for their exact slot.
for_each_planned_player_effect ๐Ÿ”’
for_each_planned_player_passive_effect ๐Ÿ”’
for_each_planned_player_passive_effect_binding ๐Ÿ”’
for_each_planned_target_effect ๐Ÿ”’