fn for_each_active_bound_action_effect(
view: ActorView<'_>,
passive_indexes: &[usize],
aura_plan: &ActiveAuraEffectPlan,
visit: impl FnMut(f64, &BuffEffect, &FinalizedBuffDamageBinding),
)fn for_each_active_bound_action_effect(
view: ActorView<'_>,
passive_indexes: &[usize],
aura_plan: &ActiveAuraEffectPlan,
visit: impl FnMut(f64, &BuffEffect, &FinalizedBuffDamageBinding),
)