fn for_each_active_bound_action_effect_union(
view: ActorView<'_>,
left_passives: &[usize],
right_passives: &[usize],
left_auras: &ActiveAuraEffectPlan,
right_auras: &ActiveAuraEffectPlan,
visit: impl FnMut(f64, &BuffEffect, &FinalizedBuffDamageBinding),
)