pub(crate) fn for_each_planned_actor_aura_effect(
view: ActorView<'_>,
family: EffectFamily,
visit: impl FnMut(AuraKey, LocalAuraIdx, f64, &BuffEffect),
)pub(crate) fn for_each_planned_actor_aura_effect(
view: ActorView<'_>,
family: EffectFamily,
visit: impl FnMut(AuraKey, LocalAuraIdx, f64, &BuffEffect),
)