fn for_each_planned_player_passive_effect(
program: &CombatProgram,
family: EffectFamily,
visit: &mut impl FnMut(f64, &BuffEffect),
)fn for_each_planned_player_passive_effect(
program: &CombatProgram,
family: EffectFamily,
visit: &mut impl FnMut(f64, &BuffEffect),
)