fn for_each_planned_player_passive_effect_binding(
program: &CombatProgram,
family: EffectFamily,
visit: &mut impl FnMut(f64, &BuffEffect, &FinalizedBuffDamageBinding),
)fn for_each_planned_player_passive_effect_binding(
program: &CombatProgram,
family: EffectFamily,
visit: &mut impl FnMut(f64, &BuffEffect, &FinalizedBuffDamageBinding),
)