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for_each_planned_target_effect

Function for_each_planned_target_effect 

Source
pub(crate) fn for_each_planned_target_effect(
    program: &CombatProgram,
    instance: &CombatInstance,
    target: EnemyIdx,
    family: EffectFamily,
    visit: impl FnMut(f64, &BuffEffect),
)