pub(crate) fn for_each_planned_target_effect(
program: &CombatProgram,
instance: &CombatInstance,
target: EnemyIdx,
family: EffectFamily,
visit: impl FnMut(f64, &BuffEffect),
)pub(crate) fn for_each_planned_target_effect(
program: &CombatProgram,
instance: &CombatInstance,
target: EnemyIdx,
family: EffectFamily,
visit: impl FnMut(f64, &BuffEffect),
)