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SpellModifierContext

Struct SpellModifierContext 

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struct SpellModifierContext<'a> {
    state: &'a CombatState,
    buf: &'a DenseBuffer,
    query: SpellModifierQuery,
    target: Option<EnemyIdx>,
    now: SimTime,
}

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§state: &'a CombatState§buf: &'a DenseBuffer§query: SpellModifierQuery§target: Option<EnemyIdx>§now: SimTime

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impl SpellModifierContext<'_>

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fn apply(&self, stacks: f64, effect: &BuffEffect, mods: &mut SpellScopedMods)

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fn apply_damage( &self, stacks: f64, effect: &BuffEffect, mods: &mut SpellScopedMods, )

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fn apply_incoming_damage( &self, stacks: f64, effect: &BuffEffect, mods: &mut SpellScopedMods, )

Applies an aura-87 (ModDamageTakenPercent) effect carried by an aura on the victim.

The player-aura form of the same effect is the defensive half, owned by incoming_damage. Only a debuff on the target scales outgoing damage, so this runs over the target-aura walk.

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fn apply_target( &self, stacks: f64, effect: &BuffEffect, mods: &mut SpellScopedMods, )

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fn apply_critical( &self, stacks: f64, effect: &BuffEffect, mods: &mut SpellScopedMods, )

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fn apply_effect_point_damage_modifiers( &self, active: &[ActiveEffectPointModifier], mods: &mut SpellScopedMods, )

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