fn execute_damage_effect(
ctx: &mut CombatCtx<'_>,
execution: EffectExecution,
effect_ordinal: usize,
effect_data: SpellEffectData,
)fn execute_damage_effect(
ctx: &mut CombatCtx<'_>,
execution: EffectExecution,
effect_ordinal: usize,
effect_data: SpellEffectData,
)