fn execute_heal_effect(
ctx: &mut CombatCtx<'_>,
effect_target: Option<ActorId>,
effect_ordinal: usize,
effect_data: SpellEffectData,
)fn execute_heal_effect(
ctx: &mut CombatCtx<'_>,
effect_target: Option<ActorId>,
effect_ordinal: usize,
effect_data: SpellEffectData,
)