fn effective_primary_regen(
state: &CombatState,
buf: &DenseBuffer,
base_regen: f64,
haste_scaled: bool,
) -> (f64, f64)fn effective_primary_regen(
state: &CombatState,
buf: &DenseBuffer,
base_regen: f64,
haste_scaled: bool,
) -> (f64, f64)