fn effective_primary_regen(
program: &CombatProgram,
state: &CombatInstance,
base_regen: f64,
haste_scaled: bool,
) -> (f64, f64)fn effective_primary_regen(
program: &CombatProgram,
state: &CombatInstance,
base_regen: f64,
haste_scaled: bool,
) -> (f64, f64)