pub(crate) fn refresh_primary_resource_projection(
program: &CombatProgram,
state: &mut CombatInstance,
_now: SimTime,
)Expand description
Immediately project aura-dependent primary maximum and regeneration fields.
pub(crate) fn refresh_primary_resource_projection(
program: &CombatProgram,
state: &mut CombatInstance,
_now: SimTime,
)Immediately project aura-dependent primary maximum and regeneration fields.