fn sync_runes(
state: &mut CombatState,
buf: &mut DenseBuffer,
now: SimTime,
last_sync: &mut SimTime,
sink: &mut TelemetrySink,
)fn sync_runes(
state: &mut CombatState,
buf: &mut DenseBuffer,
now: SimTime,
last_sync: &mut SimTime,
sink: &mut TelemetrySink,
)