fn sync_runes(
program: &CombatProgram,
state: &mut CombatInstance,
now: SimTime,
last_sync: &mut SimTime,
sink: &mut TelemetrySink,
)fn sync_runes(
program: &CombatProgram,
state: &mut CombatInstance,
now: SimTime,
last_sync: &mut SimTime,
sink: &mut TelemetrySink,
)