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Module encounter

Module encounter 

Source
Expand description

Canonical typed enemy definitions and mutable encounter actor state.

Modules§

definition 🔒
state 🔒

Structs§

BecameDead
One-shot transition returned when damage-driven health first reaches zero.
EnemyActorDefinition
Immutable, data-resolved definition for one encounter enemy.
EnemyActorDefinitionInput
Values consumed when sealing an immutable enemy definition.
EnemyAttackTable
Target-side probabilities and reductions used by the player attack table.
EnemyState
Mutable state for one immutable EnemyIdx.

Enums§

EnemyMovementState
Current movement state.
HealthModel
Runtime health behavior resolved before combat construction.