Expand description
Canonical typed enemy definitions and mutable encounter actor state.
Modules§
- definition 🔒
- state 🔒
Structs§
- Became
Dead - One-shot transition returned when damage-driven health first reaches zero.
- Enemy
Actor Definition - Immutable, data-resolved definition for one encounter enemy.
- Enemy
Actor Definition Input - Values consumed when sealing an immutable enemy definition.
- Enemy
Attack Table - Target-side probabilities and reductions used by the player attack table.
- Enemy
State - Mutable state for one immutable
EnemyIdx.
Enums§
- Enemy
Movement State - Current movement state.
- Health
Model - Runtime health behavior resolved before combat construction.