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SpecResolver

Struct SpecResolver 

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pub struct SpecResolver {
    pub name: String,
    resource_type_str: Option<String>,
    secondary_resource_type_str: Option<String>,
    resources: FastMap<String, ResourceType>,
    spells: FastMap<String, SpellIdx>,
    auras: FastMap<String, AuraIdx>,
    dots: FastMap<String, AuraIdx>,
    talents: FastMap<String, TalentInfo>,
    charged_cooldowns: FastSet<String>,
    spell_aura_policies: Vec<SpellAuraPolicy>,
}
Expand description

Maps rotation-JSON string names (spells, auras, talents, resources) to their resolved numeric IDs for a single spec.

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§name: String§resource_type_str: Option<String>§secondary_resource_type_str: Option<String>§resources: FastMap<String, ResourceType>§spells: FastMap<String, SpellIdx>§auras: FastMap<String, AuraIdx>§dots: FastMap<String, AuraIdx>§talents: FastMap<String, TalentInfo>§charged_cooldowns: FastSet<String>§spell_aura_policies: Vec<SpellAuraPolicy>

Implementations§

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impl SpecResolver

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pub fn spell_gating( self, spell: SpellIdx, aura: AuraIdx, on: AuraOn, min_stacks: u8, ) -> Self

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pub fn spell_cost_bypass( self, spell: SpellIdx, aura: AuraIdx, on: AuraOn, ) -> Self

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pub fn spell_cooldown_bypass( self, spell: SpellIdx, aura: AuraIdx, on: AuraOn, ) -> Self

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pub fn spell_override( self, spell: SpellIdx, replacement: SpellIdx, aura: AuraIdx, on: AuraOn, shares_base_cooldown: bool, ) -> Self

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pub fn spell_aura_policies(&self) -> &[SpellAuraPolicy]

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impl SpecResolver

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pub fn new(name: impl Into<String>) -> Self

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pub fn resource(self, resource_name: impl Into<String>) -> Self

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pub fn secondary_resource(self, resource_name: impl Into<String>) -> Self

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pub fn resource_type( self, name: impl Into<String>, res_type: ResourceType, ) -> Self

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pub fn spell(self, name: impl Into<String>, id: u32) -> Self

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pub fn aura(self, name: impl Into<String>, id: u32) -> Self

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pub fn dot(self, name: impl Into<String>, id: u32) -> Self

Registers a damage-over-time aura; it lives only in the dots map and aura accessors fall back to it.

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pub fn charged_cooldown(self, name: impl Into<String>) -> Self

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pub fn talent(self, name: impl Into<String>, enabled: bool) -> Self

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pub fn talent_ranked( self, name: impl Into<String>, rank: i32, max_rank: i32, ) -> Self

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pub fn resolve_spell(&self, name: &str) -> Result<SpellIdx>

Resolves a named spell.

§Errors

Returns an error when the name is not registered.

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pub fn resolve_aura(&self, name: &str) -> Result<AuraIdx>

Resolves a named aura.

§Errors

Returns an error when the name is not registered as an aura or damage-over-time effect.

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pub fn resolve_dot(&self, name: &str) -> Result<AuraIdx>

Resolves a named damage-over-time aura.

§Errors

Returns an error when the name is not registered.

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pub fn resolve_talent(&self, name: &str) -> Result<bool>

Resolves whether a named talent is active.

§Errors

Returns an error when the talent name is not registered.

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pub fn resolve_talent_info(&self, name: &str) -> Result<TalentInfo>

Resolves rank metadata for a named talent.

§Errors

Returns an error when the talent name is not registered.

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pub fn is_charged(&self, name: &str) -> bool

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pub fn primary_resource(&self) -> Option<&str>

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pub fn primary_resource_type(&self) -> Option<ResourceType>

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pub fn secondary_resource_type(&self) -> Option<ResourceType>

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pub fn resolve_resource(&self, name: &str) -> Result<ResourceType>

Resolves a named resource type.

§Errors

Returns an error when the resource name is not registered.

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pub fn has_spell(&self, name: &str) -> bool

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pub fn has_aura(&self, name: &str) -> bool

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pub fn has_dot(&self, name: &str) -> bool

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pub fn has_talent(&self, name: &str) -> bool

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pub fn knows_talent(&self, name: &str) -> bool

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pub fn registered_resource_types(&self) -> FastSet<ResourceType>

Trait Implementations§

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impl Clone for SpecResolver

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fn clone(&self) -> SpecResolver

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpecResolver

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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