pub(crate) struct ResolvedGameDataInner {
pub effects: EffectStore,
pub spells: SpellStore,
pub passives: PassiveStore,
pub environment: EnvironmentStore,
pub scaling: ScalingStore,
}Fields§
§effects: EffectStore§spells: SpellStore§passives: PassiveStore§environment: EnvironmentStore§scaling: ScalingStoreTrait Implementations§
Source§impl Debug for ResolvedGameDataInner
impl Debug for ResolvedGameDataInner
Source§impl Default for ResolvedGameDataInner
impl Default for ResolvedGameDataInner
Source§fn default() -> ResolvedGameDataInner
fn default() -> ResolvedGameDataInner
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ResolvedGameDataInner
impl RefUnwindSafe for ResolvedGameDataInner
impl Send for ResolvedGameDataInner
impl Sync for ResolvedGameDataInner
impl Unpin for ResolvedGameDataInner
impl UnsafeUnpin for ResolvedGameDataInner
impl UnwindSafe for ResolvedGameDataInner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more