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TestResolver

Struct TestResolver 

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pub struct TestResolver {
    pub effects: FastMap<(u32, u8, String), f64>,
    pub spell_values: FastMap<(u32, String), String>,
    pub player_stats: FastMap<String, f64>,
    pub custom_vars: FastMap<String, f64>,
    pub known_spells: FastSet<u32>,
    pub active_auras: FastSet<u32>,
    pub player_spec_index: Option<u8>,
    pub is_male: bool,
    pub spell_descriptions: IntMap<u32, String>,
    pub spell_names: IntMap<u32, String>,
    pub spell_icons: IntMap<u32, String>,
}

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§effects: FastMap<(u32, u8, String), f64>§spell_values: FastMap<(u32, String), String>§player_stats: FastMap<String, f64>§custom_vars: FastMap<String, f64>§known_spells: FastSet<u32>§active_auras: FastSet<u32>§player_spec_index: Option<u8>§is_male: bool§spell_descriptions: IntMap<u32, String>§spell_names: IntMap<u32, String>§spell_icons: IntMap<u32, String>

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impl TestResolver

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pub fn new() -> Self

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pub fn with_effect( self, spell_id: u32, effect_index: u8, var_type: &str, value: f64, ) -> Self

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pub fn with_spell_value( self, spell_id: u32, var_type: &str, value: &str, ) -> Self

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pub fn with_player_stat(self, stat: &str, value: f64) -> Self

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pub fn with_custom_var(self, name: &str, value: f64) -> Self

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pub fn with_known_spell(self, spell_id: u32) -> Self

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pub fn with_active_aura(self, aura_id: u32) -> Self

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pub fn with_specialization_index(self, spec_index: u8) -> Self

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pub fn with_gender(self, is_male: bool) -> Self

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pub fn with_spell_name(self, spell_id: u32, name: &str) -> Self

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pub fn with_spell_description(self, spell_id: u32, description: &str) -> Self

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pub fn with_spell_icon(self, spell_id: u32, icon: &str) -> Self

Trait Implementations§

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impl Debug for TestResolver

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TestResolver

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fn default() -> TestResolver

Returns the “default value” for a type. Read more
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impl EffectValueResolver for TestResolver

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fn get_effect_value( &self, spell_id: u32, effect_index: u8, var_type: &str, ) -> Option<f64>

Get an effect value by var_type (s/m/M/t/a/A/x/o/e/w/bc/q) for a 1-indexed effect.
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fn get_spell_value(&self, spell_id: u32, var_type: &str) -> Option<String>

Get a formatted spell-level value by var_type (d/n/r/h/u/i/p/z/c).
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fn get_custom_var(&self, name: &str) -> Option<f64>

Get a custom variable value from the spell’s description_variables.
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impl PlayerStateResolver for TestResolver

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fn get_player_stat(&self, stat: &str) -> Option<f64>

Get a player stat value by name (SP/AP/RAP/MHP/SPS/PL/INT).
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fn knows_spell(&self, spell_id: u32) -> bool

Check if the player knows a spell. Used for $?s12345 conditionals.
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fn has_aura(&self, aura_id: u32) -> bool

Check if an aura is active on the player. Used for $?a12345 conditionals.
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fn is_specialization(&self, spec_index: u8) -> bool

Check the player’s 1-based specialization index. Used for $?cX conditionals.
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fn is_male(&self) -> bool

Player gender; true for male, false for female.
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impl SpellTextResolver for TestResolver

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fn get_spell_description(&self, spell_id: u32) -> Option<String>

Get another spell’s rendered description for @spelldesc embedding.
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fn get_spell_name(&self, spell_id: u32) -> Option<String>

Get another spell’s name for @spellname embedding.
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fn get_spell_icon(&self, spell_id: u32) -> Option<String>

Get another spell’s icon path for @spellicon embedding.

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impl<T> SpellDescResolver for T