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TournamentRuntime

Struct TournamentRuntime 

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pub(super) struct TournamentRuntime {
Show 16 fields phases: Vec<Phase>, current_phase: usize, stage: TournamentStage, payload_bytes: Vec<u8>, to_test: RoaringBitmap, phase_size: u32, completed_in_phase: u32, keep_count: u32, top_k: BinaryHeap<Reverse<HeapEntry>>, final_top: Vec<HeapEntry>, winner_perm: Option<u32>, winner_telemetry: Option<Vec<u8>>, baseline_dps_x10: Option<u32>, total_permutations: u32, total_iterations: u64, factorial: Option<FactorialRuntime>,
}

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§phases: Vec<Phase>§current_phase: usize§stage: TournamentStage§payload_bytes: Vec<u8>§to_test: RoaringBitmap§phase_size: u32§completed_in_phase: u32§keep_count: u32§top_k: BinaryHeap<Reverse<HeapEntry>>§final_top: Vec<HeapEntry>§winner_perm: Option<u32>§winner_telemetry: Option<Vec<u8>>§baseline_dps_x10: Option<u32>§total_permutations: u32§total_iterations: u64§factorial: Option<FactorialRuntime>

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impl TournamentRuntime

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pub(super) fn new( phases: Vec<Phase>, to_test: RoaringBitmap, payload_bytes: Vec<u8>, ) -> Self

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pub(super) fn with_factorial( phases: Vec<Phase>, payload_bytes: Vec<u8>, factorial: FactorialRuntime, ) -> Self

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pub(super) fn next_work( &mut self, max_items: usize, next_item_id: &mut u64, ) -> Vec<RuntimeWorkItem>

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pub(super) fn ingest(&mut self, results: &[RuntimeWorkResult])

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pub(super) fn is_complete(&self) -> bool

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pub(super) fn peek_next_work_shape(&self) -> (u32, bool)

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pub(super) fn progress(&self) -> ProgressSnapshot

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pub(super) fn finalize(&self) -> Result<FinalOutput, StrategyError>

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pub(super) fn memory_breakdown(&self) -> RuntimeMemoryBreakdown

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fn seed_phase_from_factorial(&mut self)

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fn current_iterations(&self) -> u32

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fn is_final_phase(&self) -> bool

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fn advance_phase(&mut self)

Trait Implementations§

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impl Debug for TournamentRuntime

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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