pub enum PositionedActorRef {
Player,
Enemy(EnemyIdx),
}Variants§
Trait Implementations§
Source§impl Clone for PositionedActorRef
impl Clone for PositionedActorRef
Source§fn clone(&self) -> PositionedActorRef
fn clone(&self) -> PositionedActorRef
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PositionedActorRef
impl Debug for PositionedActorRef
Source§impl<'de> Deserialize<'de> for PositionedActorRef
impl<'de> Deserialize<'de> for PositionedActorRef
Source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for PositionedActorRef
impl Hash for PositionedActorRef
Source§impl Ord for PositionedActorRef
impl Ord for PositionedActorRef
Source§impl PartialEq for PositionedActorRef
impl PartialEq for PositionedActorRef
Source§impl PartialOrd for PositionedActorRef
impl PartialOrd for PositionedActorRef
Source§impl Serialize for PositionedActorRef
impl Serialize for PositionedActorRef
impl Copy for PositionedActorRef
impl Eq for PositionedActorRef
impl StructuralPartialEq for PositionedActorRef
Auto Trait Implementations§
impl Freeze for PositionedActorRef
impl RefUnwindSafe for PositionedActorRef
impl Send for PositionedActorRef
impl Sync for PositionedActorRef
impl Unpin for PositionedActorRef
impl UnsafeUnpin for PositionedActorRef
impl UnwindSafe for PositionedActorRef
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more