pub struct GameDataTableMetadata {
pub database_name: &'static str,
pub snapshot_key: &'static [&'static str],
pub snapshot_exposed: bool,
pub mcp_exposed: bool,
}Expand description
Stable storage and external-exposure policy for one game-data table.
Fields§
§database_name: &'static str§snapshot_key: &'static [&'static str]Ordered columns that uniquely identify a row in published snapshots.
snapshot_exposed: bool§mcp_exposed: boolTrait Implementations§
Source§impl Clone for GameDataTableMetadata
impl Clone for GameDataTableMetadata
Source§fn clone(&self) -> GameDataTableMetadata
fn clone(&self) -> GameDataTableMetadata
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameDataTableMetadata
impl Debug for GameDataTableMetadata
Source§impl PartialEq for GameDataTableMetadata
impl PartialEq for GameDataTableMetadata
impl Copy for GameDataTableMetadata
impl Eq for GameDataTableMetadata
impl StructuralPartialEq for GameDataTableMetadata
Auto Trait Implementations§
impl Freeze for GameDataTableMetadata
impl RefUnwindSafe for GameDataTableMetadata
impl Send for GameDataTableMetadata
impl Sync for GameDataTableMetadata
impl Unpin for GameDataTableMetadata
impl UnsafeUnpin for GameDataTableMetadata
impl UnwindSafe for GameDataTableMetadata
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more